glitches & bugs - whats the difference
The first think I'm sure you're thinking right now - is what is the difference between the two. Technically in English they mean practically the same thing, in STC, they don't. Where we've invented a very beautiful set of physics to explain how to cause / explain glitches, they will not apply to bugs which are of a different category then the glitches altogether. So, essentially, Glitches - We can explain, Bugs - We can't explain.
viewing glitches
Over a huge span of research, if you consider over a year to be huge, of research on glitches by me, the guy making this website is TonyMai1Rules if you've yet to figure out by the way, has narrowed down a specific set of glitches to fit a specific group. This group, is what I personally call "Viewing Glitches." The reason for this is simple, all the glitches in here have something to do with a player's view of an object. Mattering on when a player joined the game, will change how the glitch reacts to them, which is how it laid dormant and unknown for the first couple of years of the game.
1. Anchor glitch
Anchor Glitch is the most simple out of all the viewing glitches. Utilizing the power of Seat Physics, see How Glitches Work, a player is able to sit on a seat and pop up anywhere else in the galaxy that they chose. They will not physically teleport, and only an image of them will appear with their body and name that is completely holographic. From this view players can observe others, only the resize tool generally has the distance to edit blocks mattering on distance.
To figure out how to use this glitch, see Glitch Cheats. |
2. trans-dimensional glitch (tdg)
TDG is likely the most mysterious and rare glitch we know of. Although we know how it's caused, a bug with Viewing Physics, we aren't sure how to recreate an entire structure, only parts of it. What TDG is, is a bug when a ship is suddenly anchored at fast speeds, a player logs off, logs back on, and a hologram of the ship pops up where it was built. Unlike anchor glitch, the player is not a hologram but the actual object itself. In order to fix this, a player needs to find the ship (which would prove difficult if all of it was transfered as the ship would be completely invisible, and un-anchor it.
To figure out how to use this glitch, see Glitch Cheats. |
3. multi-dimensional glitch (Mdg)
One could easily say MDG is the glitch that started the theories of Antiphysics, and this is true. MDG is arguably the first glitch we knew existed, and hunted down how to make it work. MDG is essentially a living, viable, teleporter. Using it players can teleport themselves, teleport buildings, ships, etc... if seat teleportation is used in combination. MDG uses Physical Physics, no pun intended, to work. An Article about it is HERE.
To figure out how to use this glitch, see Glitch Cheats. |
Camera Glitch
Camera Glitch is no mystery, and is quite frankly a very simple glitch compared to other ones. When a player dies, or falls into the void, while zoomed out in an aircraft they become stuck in that zoom. In order to fix this, a player simply needs to get back on an aircraft seat and re-adjust their zoom to normal. The reason this occurs is the game does not recognize you as leaving the seat if you do not de-tool the aircraft, so even if you die it believes you're still on it.
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white screen glitch
White Screen Glitch is hardly a threatening glitch, but one none the less. It is caused by Size & Velocity touching a player, and causing them to essentially die through this glitch. In most cases this is hardly threatening, unless in a ship, or if the more extreme version which breaks a player's game occurs.
Fun Fact: The Terrorist Group JTO was created by HinataShinizo when TonyMai1Rules forbid him from researching Adv. Hinge Technology to cause players to White Screen Permanently. |
floating glitch
Floating Glitch is the final glitch we currently are aware of. Although it is known by a few other names, which won't be discussed for security reasons, it essentially is when your ship is floating without being anchored. How it is caused will not be revealed, but in order to fix it a player must find a non-collide block on their ship, that they didn't do themselves, and delete it. With luck you'll have found the glitched block, the only way to fix this bug is to delete the broken block.
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flying bug
Flying Bug causes a ship to stay going a certain direction where you are unable to turn or steer the object you're flying. You are able to use all of the keyboard controls such as slowing, stopping, going faster, etc... It generally results in the death of the object you're flying if you're unable to anchor it, copy your seat, and fly on the copied one. The bug is caused by selecting and deselecting your airplane tool twice relatively quickly.
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