controversy
Hinges are pretty easily the most controversial type of technology in the game. Hinges make some of the deadliest and most irreparable weapons of mass destruction (ie. Hinge Bombs, Lag Machines), but would also likely create some of the greatest technological advancements in-game. Indeed, it's one of those situations where you have to balance the Pros and Cons. If you follow the recorded history of the game, you'll find different communities and scenarios in-game have occurred where Hinges are not only condemned, but for periods of time have been removed from Space: The Conquest. Indeed, you could be reading this during one of those very times, but this page will exist non-the-less because you never know if they may come back, or whether you can use it in other games.
The hardest part of trying to "teach" Hinges to you is quite simply going to be the fact that we're talking hinges here. We don't need people who would otherwise be minor deleters to read this and suddenly know how to crash the servers or lag them beyond existence. So, a lot of information on here is going to be unfortunately and intentionally vague, if you want to go far in hinge tech you'll likely have to teach yourself. Although the technology section is meant to be BEYOND the basics, for this particular set of technology - All we're going to give is the basics.
The hardest part of trying to "teach" Hinges to you is quite simply going to be the fact that we're talking hinges here. We don't need people who would otherwise be minor deleters to read this and suddenly know how to crash the servers or lag them beyond existence. So, a lot of information on here is going to be unfortunately and intentionally vague, if you want to go far in hinge tech you'll likely have to teach yourself. Although the technology section is meant to be BEYOND the basics, for this particular set of technology - All we're going to give is the basics.
the nature of hinges
![Picture](/uploads/2/2/7/5/22759984/661571060.jpg?250)
Quite Simply, Hinges are deadly by nature. When you experiment with hinges you aren't experimenting on how you can turn this good or bad, you're testing with how you can turn Bad to Good. It's a step further then a person normally is willing to go, and that's why when you weigh the Pros and Cons, there appear to be more Cons then Pros. A very realistic and simple explanation of how hinges behave can be this:
"Hinges are both Fast & Unstable"
Its a simple statement, yet a very true one as well. Anytime you put 2 hinges together in an uncontrolled environment, they're going to go fast, and they're going to be unstable. The key when creating something useful with hinges is how you can control such a thing to your advantage. There are instances where you could likely focus or contain that uncontrollably to your advantage, and others where you could keep the speed and remove the instability. Hinges are a very weird technology, with an abnormally large potential for both good and harm.
"Hinges are both Fast & Unstable"
Its a simple statement, yet a very true one as well. Anytime you put 2 hinges together in an uncontrolled environment, they're going to go fast, and they're going to be unstable. The key when creating something useful with hinges is how you can control such a thing to your advantage. There are instances where you could likely focus or contain that uncontrollably to your advantage, and others where you could keep the speed and remove the instability. Hinges are a very weird technology, with an abnormally large potential for both good and harm.
hinge speeds
We say Hinges are fast, but how fast are we talking? In reality, we really don't know how fast hinges go, we just know mattering on their environment they can go faster or slower, and gain speed overtime either slowly or exponentially. We do know however, that almost any hinge speed is fast enough to go through a single block (200 BPS?). We also know that in a hinge machine, hinges blink in and out of existence, but this isn't because their teleporting as we know hinges move in a circular orbit as well. A Hinge Machine on Sentaria uncontrolled will expand to form an orbit around the planet, moving in that orbit in under a second. Seeing as the planet is 1000x1000, we can guess they're going 7.85 X 10^5 Blocks Per Second. Now that's fast. We also know that orbit just gets bigger and bigger meaning hinges go faster and faster. Just a little something to keep in mind with these machines.
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creating controlled instability
![Picture](/uploads/2/2/7/5/22759984/746487828.jpg?265)
A fairly excellent example of something unstable being controlled are Particle Accelerators in real life. That, however, is not what we mean when we say "Controlled Instability" in this instance however. Put simply, most safe hinge machines that are 'stable' are considered Failures because they won't ever start up, and that's where this comes in handy. Essentially, we can create hinges going very fast in a very controlled manner that can easily start-up other hinges in the immediate vicinity. So, how do you make this thing?
REALLY SIMPLE! Or, so it turns out. All you do is get a block, 2blocks wide, with the height or length not mattering, and stick 1x??x1 hinges onto it right next to each other that have hinges on all sides. Then you jump on them a bit, and they're going to gain in momentum and then start overloading, activating your inactive hinge machine nearby. Then you simply resize the block they're placed on and its as if they never existed in the first place, meanwhile your main machine will still be working perfectly.
REALLY SIMPLE! Or, so it turns out. All you do is get a block, 2blocks wide, with the height or length not mattering, and stick 1x??x1 hinges onto it right next to each other that have hinges on all sides. Then you jump on them a bit, and they're going to gain in momentum and then start overloading, activating your inactive hinge machine nearby. Then you simply resize the block they're placed on and its as if they never existed in the first place, meanwhile your main machine will still be working perfectly.
fans
SO, as it turns out Fans are one of the many things out there that don't work without activation, yet can remain stable under anything except EXTREME environments, which you don't need to know what is considered as that. You make a fan by getting a center block, enlarging its height so and so big, and simply sticking a block with 1 hinge side connected to that center block on all 4 sides. Set up the igniter, as I like to call it, nearby and watch that fan begin to spin. Whether you want to use it as a ceiling fan for your home, wall fan, some nice helicopter propellers, whatever... It works and its stable.
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hinge machines
We aren't going to cover any other machines through this, sorry to disappoint you. There are a lot more out there, but just as we expressed in the beginning of this, we have the measure the Pros and Cons and unfortunately the Cons outweigh the Pros. Although we're sure a lot of people would love more machines to be covered, it simply isn't something we're willing to do when they pose a possible threat to STC's safety. If you want to learn more on hinges, feel free to do your own research as long as you do it in Space as that's a generally safe way to deal with disasters. Keep in mind, if you lack ideas on what to use hinges for, we'll list some below, but they aren't limited to them of course.
- Using Hinges to create a Switch to activate / dis-activate objects.
- Using Hinges to make a door either rotate, or to protect it if necessary.
- Using Hinges to attach blocks together that can fold or move like an actual bridge.
- Using Hinges to create a concentrated beam to fire at incoming threats or people.
- Using Hinges as a propulsion system to fire blocks or who knows what.